And I am going to give Minecraft to a few people as a Christmas present. But don't tell them :)
At the same time, some people asked me lately what they could give me as a gift. That has always been a rather difficult question. But this year I think Christmas is a good opportunity to read some professional literature about game design. Time to find out whether the professionals actually 'get it'.
I'm looking for literature that is deep but still focuses on the practical application on a game-design level. After a few minutes at Amazon I found these books:
Designing Virtual Worlds
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
The Art of Game Design: A book of lenses
Rules of Play: Game Design Fundamentals
Katie Salen, Eric Zimmerman
Play Between Worlds: Exploring Online Game Culture
T. L. Taylor
Synthetic Worlds: The Business and Culture of Online Games
Game Design Workshop: Designing, Prototyping & Playtesting Games
Tracy Fullerton, Chris Swain, Steven Hoffman
Do you know other books which are worth reading?