Watching that youtube video in the last post, I bought Half Life 2: Classic Deatchmatch on Steam. That's a mod that emulates Quake Deathmatch. An eternity ago I have been playing this mod a lot. More specifically: a hell of a lot. Surprisingly it actually ran without any problems at 2560x1600. That resolution would have been a dream back then.
I was a bit disappointed to see that there are only like 12 servers left - worldwide. And none of them were filled with people. Most were filled with bots, which was never fun. Eventually, however, I found a server with [Dynasty]A-A-A. I always considered these names ridiculous. Anyway, there are some things you never forget it seems; like riding a bike or playing Quake Deathmatch. I was a bit rusty, but not beyond help.
Of course, I couldn't resist and frapsed a few minutes. Quake Deathmatch is the first game in a long time that makes 30fps look insufficient. But Youtube only supports 30fps and frapsing at more would reduce the video's quality even more. Naturally, I chose a scene that makes me look good. :)
Quake Deathmatch is a game. It is not a narrative and not a simulation. In that it is completely different from products like Battlefield 3 multiplayer. These are multiplayer-simulations. They also want to be games, and they aren't always bad at it. But the main focus is the simulation. During the single player campaign, BF3 is actually supposed to be a simulation, a narrative and a game. But it turns out that it's not a game and if it is a simulation then one on rails. In the end it's just a narrative, because even bad narratives reliably make a profit.
It is important to judge 'games' for what they are. But if the developer fails at making up his mind about what his 'game' is supposed to be, this can be pretty difficult.