As usual, I have been a perfect predictor of the success of a video game. I said before that my taste is so damn mainstream that I never really liked anything that the masses didn't, and vice versa. Sometimes this makes me feel a bit strange, but it has clear advantages.
Skyrim for the PC scores 95 at metascore right now. The only games ever better where the Half Life series and Bioshock with 96. The only other games to ever receive a 95 where Baldurs Gate II: Shadows of Amn and Portal 2.
I was stacking books on a shelf in my house in Whiterun, one of Skyrim's major cities, when I noticed a weapon rack right beside it. I set a sacrificial dagger in one slot, an Orcish mace in the other. They were on display for nobody but me and my computer-controlled housecarl, Lydia, who sat at a table patiently waiting for me to ask her to go questing. The chest upstairs was reserved for excess weapons and armor, the bedside table for smithing ingots and ores, the one next to the Alchemy table for ingredients. I'd meticulously organized my owned virtual property not because I had to, but because tending to the minutia of domestic life is a comforting break from dealing with screaming frost trolls, dragons, a civil war, and job assignments that never seem to go as planned. It's even a sensible thing to do; a seemingly natural component of every day existence in Skyrim, one of the most fully-realized, easily enjoyable, and utterly engrossing role-playing games ever made.
As MMO players or designers we often load ourselves with the importance of character power progression, flawless gameplay, and the correct incentives. And, clearly, Skyrim can improve on these matters. But then, this may not be necessary because Skyrim manages to steer us away from our egocentric metagame.
At all times you can just press ^ (~ for US, I think) to open the console and type in 'TGM'. Congratulations, you just became invulnerable, can carry endless amounts of loot and have no mana or stamina constrains. It is four keystrokes away. But in this very moment you understand that not all games are about you; some are about the world.
Blizzard said repeatedly that they can't find the right gameplay for housing in WoW. IGN just wrote down this very gameplay. Is it good gameplay? Well, it keeps the mind busy and is not frustrating, because the player accepts that sorting things in his house makes sense. Of course, Blizzard would soon introduce an automatic sorting-algorithm; for your convenience.