Raid Officer to new member: "I noticed you use the same talent configuration for three consecutive boss fights now! Didn't you read up on the best talent specc for the different bosses?"
One month later:
Raid Leader to the raid: "Please all download 'MyBestSpecc' from Curse and keep it updated. It automatically adjusts your talents depending on which boss we are at!"
I could leave it at what The Grumpy Elf said about those new talents. Or what Eldergame wrote.
But I decided to go through an example: The new druid talents.
Feral PvP: Displacer Beast, because it keeps you alive.
Non-Feral PvP: Tireless Pursuit, because it keeps you alive while allowing you to cast.
Feral PvE: Feline Swiftness, and Tireless Pursuit if you only need to sprint every 3 minutes.
Non-Feral PvE: Feline Swiftness, to move faster while casting.
Feral PvP: Nature's Swiftness, because it's more versatile than Renewal.
Non-Feral PvP: Nature's Swiftness, because speed matters.
Feral PvE: Renewal, for higher survivability. The other options reduce dps.
Healer PvE: Cenarion Ward increases your output.
Moonkin PvE: Renewal, for higher survivability and because Cenarion Ward costs mana.
Feral PvP: Faerie Swarm, for more damage, a ranged snare and against cloakers.
Non-Feral PvP: Typhoon, because it is instant and keeps players at range no matter what damage they take.
Feral PvE: Faerie Swarm, because the rest is completely useless.
Non-Feral PvE: Typhoon, because it is instant. But you won't use it much.
Feral PvP: Incarnation for 30 seconds of ravaging and more survival.
Healer PvP: Incarnation for more survivability and output.
Moonkin PvP: Depending on the HP and dps of the treants Force of Nature or Wild Charge for more burst.
Bear PvE: Wild Charge for more mobility and because the rest is useless for you.
Cat PvE: Incarnation for more dps due to ravaging.
Healer PvE: Incarnation for more output.
Moonkin PvE: Depending on the HP and dps of the treants Force of Nature or Wild Charge for more burst.
PvP: Demoralizing Roar if you fight more than one enemy. Otherwise Bear Hug.
Bear PvE: Ursol's Vortex to better tank groups of mobs.
Cat PvE: Demoralizing Roar for some utility.
Non-Feral PvE: Demoralizing Roar, because the rest is even worse. This gives you a bit more survavability.
Feral PvP: Disentanglement !!
Non-Feral PvP: Disentanglement !!
Bear PvE: Heart of the Wild for more survivability.
Cat PvE: Heart of the Wild or Master Shapeshifter depending on what does more dps (theorycrafting).
Non-Feral PvE: Heart of the Wild for more healing output.
This constant struggle at Blizzard for more meaning without adding consequence is really starting to bore me!
Just downloading several gigabytes of Rift updates. You might see a few Rift movies soon until Skyrim is released in three weeks :)