After having played my priest over the weekend, he was now level 78 and doing WotLK LFD runs. There are massive differences in the skill requirement for a healer since TBC instances. Some are as trivial as this one. And some take much longer and sometimes tanks can even die within a second of carelessness. Those tanks typically are also the ones who allow for a lot of group damage.
I can't show you a video of the latter, because these runs are way too long; and too boring to watch. But here's a 10 minute late night run. The fast runs are much more probable late at night. Which supports my theory that there is a very high correlation between skill and time investment in MMORPGs, and this entire I'm-skilled-but-casual debate is absolute niche; the few existing supremely skilled casuals haven't been casual in the past.
On encoding, I am still using the X264 (H.264 variant) codec for video for windows (vfw) combined with Fraps and VirtualDub 64 bit. For some reason only the 64 bit variant allows me to encode sound properly. Otherwise the 32 bit version would probably be better. Codec management under windows is still a lot of trouble.
I also had a look at the myriad of settings of the codec. There is no help available for the 64 bit X264vfw 64 bit codec, but the original x264 command line codec has an extensive help. I copy/pasted its content here. Then I went through every single one of these settings and optimized it for quality and file size, accepting much higher encoding times. I also did some testing of picture quality; nothing professional, but still some extensive, albeit amateurish, tuning. I saved the results in a VirtualDub settings save file. I don't know how well this save file works for your codec environment. But if you want to try it out, tell me whether it worked.
The video above took about one hour to encode on my i5 2500K 3.3GhZ CPU, using all four kernels to about 80%. The lossless Fraps video data was 12.3 GB, the resulting encoded file was 200 MB at CRF=23. Of course, this original encoded file still has a much higher quality then what you see at Youtube.
I also changed the way I record. In the past I had changed my resolution to the final video resolution. But this looked terrible with the native 2560x1600 resolution of my monitor while playing. To complicate matters, the native resolution is very demanding of my HDs and since I write to the same raid array that I load WoW from, loading instances or sometimes even textures can make WoW stutter while recording.
As a consequence this video is recorded at Fraps' half-size option, which produces a 1280x800 video that doesn't look as sharp as I would like. But the advantage is that I can start to record whenever I feel like it and don't need to worry about resolution changes or stuttering. To keep the UI readable I increased its size in WoW's settings. This turned out to be a good idea, regardless of recording. Of course, 1280x800 is 16:10 and not Youtube's preferred 16:9 (1280x720). Youtube handles that by adding black bars depending on how you watch the video.
I tested DailyMotion as a Youtube alternative, because they allow uploading of up to 100 minute videos, while Youtube only allows 15 minutes. But DailyMotion uses 25 frames per second and Youtube uses 30 fps. While 30 look almost perfect to my eyes, the 25 do make cast bars stutter in my opinion. Notice that this perception varies from human to human. This is of additional interest, since 25 fps require about 17% less data flow towards the raid array, which would have made a difference while recording at 2560x1600.
So, how do I like WoW so far? Thanks to the special mindset I assumed, quite well, actually. I'll make an analytic post about it eventually.