So, I reached itemlevel 352 after a weekend of playing a lot and have to say: WoW is too stressful at this point. Have a look these three videos of different random groups. I don't think I play badly, really. I'm certainly not perfect, but these are among the very first times I ever did these bosses. My execution can get better, but not dramatically so.
And how much better need my execution and my itemlevel have to become for these fights to be actually enjoyable? Because right now they are at challenge 9-10 at my meter. It's just too stressful to be fun for me. Please keep in mind that these are random groups of players I'll probably never see again. Stuff could be dramatically different if I had a good guild and worked together with my friends to overcome the obstacles. But we all know what kind of investment it is to be active in a guild. Since I really don't know whether I will play WoW for longer than one month I am not convinced that this is what I want. LFD and difficult challenges just don't go well together.
I also dislike what has been mentioned before on blogs: this focus on Simon Says. I want to play my character. I don't want to constantly move out of the fire or learn some special boss mechanic. Yes, that might be boring for the players at Blizzard's headquarter who for better or worse had to play WoW for the last seven years or so. But for me there are 10 different classes with each three different speccs. To master them all is enough content for me. To also play some special boss mechanics game, in random groups, is not really fun. Just let me play a properly tuned instance with just a few extra mechanics (one or two in the entire instance) and tell me a nice story.
Last but not least, this modern WoW is "just a game". It is so far removed from the simulation, that it's hard to even think of bosses as sentient opponents. Sentient opponents wouldn't create safe zones before they unleash a world-shattering AoE spell, so that the group can (has to) move into the safe zone. And this happens repeatedly in WoW at different encounters. I know, sentient opponents also wouldn't wait for us to attack and stuff like that. But, as I said before, somewhere there is a line. If the designers constantly rub the immersion-breaking stuff into my face, I am eventually unable to suspend disbelieve, sorry.
On the other hand, I did play over this weekend, so WoW absolutely did succeed at keeping my mind busy and looked like an attractive activity. It's just the question of whether I will continue. I said before: In contrast to other business models, sub-based business models only need to make players remember a good time during the last session and give them something to do for the next one. That's all. Did I have a good time? I wouldn't say that. The WoW virtual world is too far removed from anything believable that I don't feel like doing anything meaningful. Notice the word 'feel'? Of course, games and virtual worlds aren't meaningful in the first place according to most philosophies. But when I think about starting a WoW session, right now, my thoughts are not "I want to continue playing my priest and see what adventures wait for him". It is rather "I need more itemlevels. Should I watch a youtube video before I try the boss?".
This WoW easily moves in the direction of "Why the hell do I even do this??". Running with a fictional character through a fantasy landscape, exploring things, experiencing adventures, meeting other people: these are things that create a meaning for me. But gaining more itemlevels to kill scripted bosses with random people in a totally immersion-breaking fashion? Sure, it keeps my mind busy while I am at it. But I fear that is not enough. If it weren't for the blog and the videos I doubt I'd do this.
Of course, this is just about the LFD/LFR content. Questing and stuff is still so absurdly trivial that it's not at all able to keep my mind busy. It is impossible to die in the open world unless you leave the keyboard for a minute or two while fighting a mob. The stories are not bad, but very badly told. It's mostly like "Thrall does this, you have to do that. Now Thrall does this, now Deathwing does that, ...". I said before: I would like Blizzard's stories to be told by Bioware. Because Bioware's stories are abysmal, but they are really good at telling them.
So far ...