Friday, October 14, 2011

A Lesson Forgotten

Having about a week left of WoW time I am playing randomly generated characters, or so. Tanking with a lvl20 orc tank I found these gems.



I have to agree with Rohan. The more your 'reward' (I hate this word in the context of MMORPGs by now), is linked with the activity, the more enjoyable it is. Somehow designers forgot this lesson some years ago and started to add stuff like that


4 comments:

  1. I might be having a daft moment, but I don't get what you're trying to say with these screenshots. That mobs dropping loot is an extrinsic reward and bad?

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  2. The more your 'reward' (I hate this word in the context of MMORPGs by now), is linked with the activity, the more enjoyable it is.

    The shield that is the back of the turtle I just killed or the shield of the commander I just killed make more sense and are more satisfactory than some random stuff.

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  3. Phantom Armor was originally dropped by Deathsworn Captain, a ghostly rare spawn. So yeah, it made sense that he would drop the haunted armor that he was possessing.

    Apparently, when Godfrey and his minions took over the keep, Walden defeated the good Captain and took his armor as a trophy.

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  4. And if that information were available for a new player, WoW were a much better game, Ephemeron.

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