Remark: I use some strong language to make the point and sometimes I exaggerate to make it a fun read.
Imagine you date a supermodel. It is a bright summer's day. Do you keep your sun glasses on? Think about it. The answer is 'yes'.
Imagine you meet Miss supermodel at the nightclub. She asks you to buy her a drink. Do you do it? The answer is 'no'. That fact alone that Miss supermodel asked you, already means that you will not "get her".
Women are fascinating, especially as a man. It requires years, often decades to figure out what they want. And at the same time there are ugly, often even poor, guys who date the most beautiful women. What the hell?
Actually, most women don't understand themselves. Women joke that they try to change their husbands, but stop loving them once they succeeded. Well, it's not always funny and quite true.
Women are fascinating, because they are natural super talents at figuring out how to select the smartest/fittest/etc. guy out of a crowd. After all they can have a baby only every nine months and only a limited number of babies. While men can have, well, endless amounts. No, that's not what the genders consciously think; it is just the evolutionary rationale behind their behaviour.
Vice versa it is much easier, at least theoretically. If a woman wants to appeal to a man, she just needs to look good and be reasonably intelligent. That sounds sexist, I know. But if you look good as a woman, most men will be willing to fuck you. That doesn't necessarily mean that they want a relationship, of course. But if you look bad as a woman you have a big problem. If makeup doesn't help, you have to either stay single, or settle for a "lesser type of guy". Incidentally, they sometimes turn out to be quite a good choice.
Imagine you want to found a new religion. You dream of being the high priest of billions. Now, one of your minions wants more rights. What do you say? Well, of course you say 'no'; and then you exclude the minion from your community. And then you ask your followers to kill him.
How many religions do you know? Are they comfortable and convenient? Are their high priests lovely guys? Not while the religions expand!
High priests demand that you do not drink and eat during day. They demand that you pray all the time. They demand mass suicide! They demand that you turn the other cheek. They drown the ground in thousands of liters of your blood, while you construct world wonders for their glory. Religions demand that you fight holy wars. They demand of their high priests to never have sex !
Religions don't buy you a drink.
At the heart of this topic is the question of how to make something that somebody, the consumer, loves. The obvious way is to appeal to the consumer. And this isn't completely wrong. Of course, not buying a drink doesn't make girls fall in love with you. Nor does demanding suicide make people pray to you.
It's not that easy. You still need to convince the consumer/supermodel/minions/etc. that you are worth their attention and eventually love or devotion. But you don't do this by fulfilling their every wish! Instead, you do it by convincing them of your greatness - indirectly.
|Real men don't smile while flirting.|
For example when you see a beautiful woman in the night club, you don't just go for her. Instead, you go for the guys she's out with. (Beautiful women are always out with other guys). And then you talk to the guys. You entertain them. You talk about "manly topics". Of course, you boast a bit, but just a tiny bit. And you ignore her.
Eventually she will try to make contact with you. But you have to ignore her until she starts to try to appeal to you. For example, she will try to add to the conversation by telling you that she likes mountaineering, as well. And that she always wanted to do it. Now, you got a start.
You may even say something like "At first I considered you rather uninteresting, but I might have been wrong". You continue to make her find reasons for why she is worth you. You might have to help her if she's not very good at it. But whenever she is successful, you reward her with more attention and successively more compliments.
Oh - and you never exert physical force outside of sex. I just wanted to have said that. Applying physical force - even a tiny bit, like holding her too fast - is a weakness and as such unattractive.
I shouldn't go into more detail. Read Magic Bullets by N. Savoy. But try not to buy it; it is excessively expensive. You may be able to guess why.
I've yet to read a book about how to become a guru, but it is very similar. At first you convince your future minions that you are great. Now, that is certainly a challenge; that's why there aren't that many gurus. You must do this without boasting too much or making them feel like you want their love. You despise them! The reason you are talking to them at all is because there's no other way. Figure out some brilliant reason! Oh - and you always have way too many followers already, of course, and not enough time.
Then you make your minions find reasons for why they are qualified to enter your community. And you reward them if they find good reasons. Once they are in the community, you demand of them! The more you can demand without them quitting, the more you can demand next time.
I write in a funny way. Partly, because the topic is funny. But make no mistake: if you want somebody to fall in love with something, you need to make him/her fall in love. You must not try to appeal unless he/she tries to appeal first.
Good games are funny distractions. They are much better than bad games which are outright punishing to play. Good games constantly try to appeal to you. And that's why you become bored of them so fast.
In contrast to good games, Great games don't try to appeal to you; at least not directly. Great games make promises to you. They make you dream. They make you dream of what you could achieve, but they never allow you to achieve it. Think of Limbo. The main reason to play Limbo is to find out why the hell you are even doing this!! Of course, some 10 hours later you have found out why you do it. And you never touch Limbo again. Limbo is a great game, but it wouldn't work with a subscription.
Good games make you move forward by feeding you with carrots until you hate carrots. Great games make you hunt this one carrot for as long as possible. At all times you think that the carrot is just within reach. You are convinced that soon you will be there - but you are not. The more often you succumb to the carrot, that is you make a step but fail to get it, the more likely you will make another step. Great games enslave you.
Excuse my drastic language. But I really want to make this point! Getting epics is not as much fun as hunting them. Read the last sentence again, please. And again. Getting epics is not as much fun as hunting them. The trick is not to shower the player in carrots, but to make him hunt them! Showering the player in carrots is harmful. It proves to the player how worthless they are!
Humans aren't rats. Skinner boxes don't really work. We don't like to eat ever more cookies, we get sick of them fast! But we love to hunt for cookies.
In contrast to what Brenda says, players never played MMORPGs because the second-to-second gameplay was so much fun. It was terrible! Please open your eyes! Tell me one smash hit game, especially MMORPG, that was so much fun at the second-to-second gameplay!
MMORPGs - especially original World of Warcraft - seduced the players; they did not appeal to them! Hundreds of hours grinding gold! Tens of dungeon runs until you got one tiny piece of gear improvement. Dreams of beating Ragnaros! Farming reagents first.
MMORPGs used to promise much and demand even more. And this made them successful. The promise was credible enough to make players work for it. Millions complained that it was like work - and they continued working. The promise, the dream, the anticipated long-term reward is what drives players to sink thousands of hours into virtual achievements.
Don't hunt the ghost that is the perfect short-term gameplay. You won't find it. It's not there.
Don't treat the player like the overweight girl from next door. We are supermodels and that's why we don't play games that try to appeal to us too hard. The game needs to be worth our attention and if it buys us too many drinks, then, in our eyes, it becomes a funny little distraction. Not worth a long term commitment.
If you haven't read my earlier post on the topic, go do it now. I demand it! ;)
Edit: "Don't treat the player like the overweight boy from next door. We are supermodels ... ..."