I honestly don't get this "immersion" argument you are making. Having a backpack based on weight is less immersive than magic in the fantasy genre you love? You realize dragon's couldn't fly based on their weight and bone structure, right? It is almost as though you don't actually want to be playing a videogame at all - you want a simulation, not something designed to be entertaining and not cumbersome.
Maybe you should just take up hiking and camping IRL, eh?
In Fallout 3 and NV, even though it was not required, I got so into the narrative that I explored every single nook and cranny of every structure for usable items despite having more bullets/caps than I could ever actually use. Scavenging itself was fun, as was trying to steal everything in the house/shop without getting caught. It did not break immersion to me that I was lugging around 250 lbs of gear because of a little thing called "suspension of disbelief." If I could only carry maybe 2 gallons of water (16 lbs), two guns, a handful of ammo, etc, the literal gameplay would be boring and masochistic.
I mean, when was the last time you read a fantasy novel when they talked about the main character taking a shit? That presumably happens every 1-2 days in the story, but the author leaves it out. Immersion break, amirite? I just don't get how and why you draw lines when you do.
It is wonderful, because it so clearly shows the problem. When I read this comment my blood pressure raises by a few percent (maybe more) and I repeat this question in my head "How is it that he doesn't understand?".
But the first thing I have to accept is that Azuriel is actually serious. And he is not alone. During my MMORPG discussions I met hundreds of people 'like Azuriel'. It took me a long time before I accepted that they were not mocking me.
Of course, on this blog I explained a few dozen times already what I mean when I say immersion and credibility and consistency. But let's do it again.
First, I do not want a realistic game. Realistic games are boring. I already 'play' one in real life.
What I do want is a simulation of a fantasy world that employs good gameplay and occasionally compromises between gameplay, simulation and a few other things.
For example, shitting improves the simulation a tiny bit, adds nothing to gameplay and insults my good taste. I don't want it. Nor do I want 'realistic' death effects. They, too, would be good simulation, but I don't want to see enemies suffer while they bleed to death.
The most prominent fantasy world was designed by J. R. R. Tolkien. He spent many years of his life making sure that Middle Earth world was consistent. For example, some people could cast magic, but others couldn't. Teleporting wasn't possible.
Now, if you make a computer game in this fantasy world, I would like it to be as consistent as possible. I want magic to be in there, because that's part of Middle Earth. But I don't want teleports to be in there, because that's not consistent with the simulation.
Of course, you can decide to simulate a different fantasy world. In WoW lore there are lots of portals and, thus, teleporting via portal is ok from a simulation point of view. I think it's often wrong from a gameplay PoV, but that's off topic. What's not good is if I can teleport in WoW without actually using a portal. That's not even consistent with the World of Warcraft.
Now, sometimes there are good reasons why computer game simulations of a fantasy world cannot be consistent. For example, fire in middle earth is supposed to incinerate wood. But that's technically impossible to implement. Therefore, I don't complain about it. I sure wish that this technical limitation is some day overcome, but right now I just suspend disbelieve.
It's different when it comes to things like teleports or resilience or lots of other stuff that is not consistent with the simulation. Sometimes I agree that the gameplay is more important than the simulation - but sometimes I think that the potential gains in gameplay do not outweigh the loss of quality of the simulation. And quality of the simulation is what I need to immerse myself into the world.
And once again, because that is Psychochild's favourite argument :)
The fact that a simulation isn't perfect in the first place, is not a good argument to make it even worse.
At some level everybody values the simulation aspect, of course. Otherwise there would be no need for good graphics.