But there's one thing in Darkfall that so much doesn't appeal to me that it effectively prevents me from playing. The FPS aspect.
And that is not because I don't like First Person Shooters. I played Halflife classic deathmatch for months on end - sometimes to the point of mental exhaustion. I remember players moaning in the chat: "shit, it's Lordfire" (my childish) name, when I entered the server. I really liked that. That period in my life ended with WoW.
What doesn't work for me with Darkfall is that the FPS is integrated in a fantasy RPG. While I love classic FPS and while I love classic fantasy RPGs, I don't think they work together at all; at least not for me.
In a fantasy MMO I want to play a character, in a FPS I want to kill stuff. As similar as this may be on the surface, both are completely different mindsets. The FPS is about adrenaline and killing. The fantasy RPG is about watching my character grow. It is about investing in that character more than the "instant fun" a FPS is about.
I'm pretty sure this distinction I make comes from growing up with fantasy RPGs like "The Black Eye" (Das Schwarze Auge), "Amberstar", "Planescape: Torment" or "Ravenloft". These were slow tactical fantasy RPGs. And I just don't feel like they mix well with a FPS. It's like Sid6.7 wrote at Syncaine's:
"they think of it as an MMO first. It’s better to think of it as an FPS that evolved into an MMO. That’s closer to the truth of it."
TL;DR: Imagining Doom players jumping around in a fantasy RPG, to me, feels like eating a piece of chocolate hidden inside a Pepper Steak.