Who wouldn't like a D&D game from a major publisher as an action RPG with WoW-like questing?
Well, I wouldn't.
The core of Neverwinter (combat) is not D&D at all and the MMO part is an inferior single player game. Moreover, Neverwinter is extremely gamey: did your D&D campaigns have ever been about rewards - literally? Because Neverwinter tells me literally what rewards I get for doing what. Of course, the rewards have no connection to the story or what is happening whatsoever. Just like treasure chests that pop up out of nowhere and don't make sense in any way.
If anything, D&D is about a credible world and a credible story in that world. It is absolutely not about rewards, flashy magic at every step or about about WoW-like questing. At the very least the rewards should not be called rewards: I like the illusion of a desireable item with a history instead of a "reward".
See, it's not even necessary to talk about the microtransactions ...