I thought of it after this conversation.
Click on it to see the high-quality version. I had to cut the image so that the text is readable with blogger's 1600x1000 maximum resolution. Go figure.
But what's really annoying me is what the conversation says. I have the option to either save a woman or very important medical documents. If you remember the Jedi Code ...
There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no death, there is the Force.
... you know that saving the documents is the Jedi way. The needs of the many outweigh the needs of the few. (Yes, that's Spock, but it's really the same with Jedis).
In the Jedi starting zone there is even the example of two lovers and you only get light side points for telling your superiors about them being in love. Because Jedis do not fall in love. "There is no passion, there is serenity". Not telling your superiors even gives you dark side points!
I liked this a lot because it wasn't the typical schoolkid ideology of the wannabe-do-gooder. Well, now you get light side points if you save the woman and dark side points if you save the medical data which potentially saves millions. Ridiculous. I'm certainly not a fanatical Star Wars fan. But I until now SW:TOR's lore still had some quality.
I am honestly very, very sorry, EA. You created a technically polished product and that is no little accomplishment. But the stories you created are just not good enough to make up for the actual gameplay. I mean, hell, in this very cut-scene I lift things that weight tons. If I could do this in-game, 90% of the enemies would never have a chance. I could just throw them away. The fact that I can do this only in cut scenes creates a massive disconnect between the guy in the cut-scenes and the avatar I am actually controlling.
At the end of the day all this is irrelevant. SW:TOR's main problem remains the core combat gameplay that misses proper feedback - responsiveness - for game design reasons (it's not a technical problem!). It's as if Bioware polished the technical parts of this game for years, but never really polished the gameplay. This is a beginner's mistake. Whoever is responsible for this should be fired. 50% of the bloggers would do his/her job better.
Animations need to be front-loaded.
Player-actions require instant feedback.
Did you think that Blizzard has those numbers pop up when you hit an enemy to keep the player 'informed'? Why are your numbers so damn small, Bioware ??
And that's how I came to make this cute little title for this post.