As much as I liked the classic feel of Rift while leveling, I cannot get myself to play my max level character. Neither can I motivate myself to play through the leveling again. The role system just makes me switch back and forth without giving my character any identity I could emotionally connect to. As a Firemage he is impressive and, of course, totally over the top when left untouched. But if forced to move around or hit he is annoying to play.
As a chloromancer/warlock he is a hyper-optimized war machine that cannot die in non-elite PvE ever, was repeatedly insulted in PvP for the overpowered nature of the specc, and generally is most effective if he aoe's everything to death with instant aoe dots while keeping himself healthy due to the damage he does. Did I mention that this is one of the most effective mage-healing speccs while also killing PvE mobs the fastest?
As a Stormcaller he is about 10x as good at destroying stuff with lighting as Zeus and rather fucked up if somebody shoots back at him.
As an Archon he is only good in raids and then only if there isn't another Archon already. .. Yeah. Exactly.
Fun thing is, I am pretty sure I could enjoy each of these roles. But the possibility to switch on the fly somehow makes me switch back and forth without really liking anything, always focusing on the negative side of each specc. I think that it would have been much better if I had had to work for each of the speccs. But, obviously, that is not compatible with the WoW-like architecture of the leveling game.
Oh, and before I make another post out of it: I don't get why collecting the millions of artifacts is fun. If there had been a few hundred hidden in the basements of some of the impressive caves and castles in the game, it could have been great. But to find one every step of the way .. I stopped dismounting for them quite a time ago, because it felt utterly pointless. Minipets, my ass.
This development isn't really a big surprise. And I will not go back to WoW, because this time, for once, there just isn't anything I would look forward to be doing. Sorry, Michael. It's just unfortunate. Rift is too much like WoW to be able to support good open-world content. And the explicit focus on "rewards" in the game is really, really, really going on my nerves. If they at least had the dignity to hide the fact that it's "just rewards".
To say it bluntly, I think the best way to encourage me to kill mobs right now is to threaten me to give me rewards if I don't.