It is YOU who doesn't WANT to run around anymore. There is nothing in WoW which would prevent you from doing it.
As you can guess the subject were teleports.
This kind of argument is what I call the fun fallacy. It is the result of a pseudo-scientific approach to games. In general in goes like this:
1) The developers want to find out if activity X is fun.
2) Therefore they conduct an experiment: They allow the players to skip activity X, with a click on a button.
3) If a vast majority of players skip the activity, it cannot have been fun. qed.
Let me reduce this argument ad absurdum.
1) Blizzard wants to find out, whether raiding ICC is fun.
2) Therefore they introduce a new NPC in the ICC lobby. You can click on him and buy the complete T10 heroic set for 1G.
3) A vast majority of players clicks on the button. Within two weeks raiding in ICC drops by 90%. Therefore raiding ICC cannot have been fun.
Next, we introduce a button at the start of the game: “Gimme level 80 epic char”, and the next month we introduce a “Gimme gold cap” button. Eventually we introduce god mode. Suddenly, the only people who play WoW are those who use it as an expensive chat room.
What is wrong with this kind of argument is the idea that fun is an inherent property of an isolated activity: It is not.
Imagine eating one sweet cookie every day before you go to bed. Now imagine eating 500 sweet cookies all at once. Fun does not multiply. The isolated activity of eating a single sweet cookie might stay the same, but the circumstances matter.
Some months ago I was exploring the mountains around Jebel Toubkal in Northern Africa with a few friends. It was very hot and very dry. At one day I found out that I had not taken enough water with me on the trip. It was quite terrible. However, a few hours later we arrived at the top of one of the smaller mountains and to our surprise there was a guy who sold coke. Just like in a movie. Now, usually I don’t drink coke, as it is too sweet for my taste: But this one coke was easily one of the best drinks in my life. Having returned home, I retested coke and found that it still is much too sweet and not enjoyable at all. Circumstances matter.
Imagine this one cool dungeon in your new MMORPG. You just love it. The dungeon has a great atmosphere, good story and although it certainly is not easy to beat, you managed to do so the last few times. Now imagine somebody telling you that the loot in this dungeon sucks and there is another dungeon that drops much, much better. Moreover that dungeon is quite easy to beat and people generally consider it the norm to run this dungeon, instead of the other. They call you stupid to do the wrong dungeon. How much fun will you have the next time you run your favorite dungeon?
Some stuborn people might want to insist that they would feel the same. Well, a lot of players would not. Circumstances matter.
But there is more to it. Games consist of
- goals and rules.
The reason for the rules is to constrain the players from reaching the goals. And to do so in a fun way.
Think of chess: There is the board and its pieces, the players, the rules that tell you how to move the pieces and the goal of the game: Drop the opposing king. Dropping the king could be easy in chess: Just use your thumb. But playing chess this way is not much fun. It is the rules that constrain you that make the game fun.
But good rules are hard to come by. There are trillions of ways to play “The Settlers of Catan”, but only a tiny proportion of them is fun. When we buy a modern game, we also pay for the rules. In fact, the rules and goals are often the most valuable part of the game, as they are the only thing that cannot be bought with money.
It is important to understand that rules constrain players. That is their very nature. Developers should be wary of players that wish to be less constrained. These players usually do not look at the matter from a developer PoV, but a pure player PoV. They ask whether they could have their queen move like a knight, too.
In classic WoW I had to ride to every single dungeon I wanted to visit with friends. I usually tried to get to the dungeon ASAP. Had you given me a teleport button, I had used it. But that does not mean that introducing that button had increased my long term fun.
With the Dungeon Finder and its teleport to every dungeon, I do not see the world anymore and I miss that. I miss the rule that disallowed teleport. To tell me that I do not have to teleport does not help. Fact of the matter is that I can and circumstances matter.