tag:blogger.com,1999:blog-7801344413612447717.post4735536797928231127..comments2024-01-18T16:20:09.743+01:00Comments on Nils' Blog: The Three Mistakes of WoWNilshttp://www.blogger.com/profile/06468755466492675831noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-7801344413612447717.post-27967529100308040522011-10-31T15:41:47.374+01:002011-10-31T15:41:47.374+01:00Great post, here are some extras.
1. What about d...Great post, here are some extras.<br /><br />1. What about designing expansions at contractions? Why is it okay for an expansion or a content patch to render previous content obsolete? What's wrong with the new expansion being optional content? Isn't it weird that there are roughly 30 raid instances in this game, yet, there's only 1 raid instance that's relevant at a time. It's a gargantuan failure in the game design.<br /><br />2. Designing gameplay that contradicts the core format of the game. What's the point of leveling and gearing up a character in a game where you pick goblin zeppelin parts, drive cars, catapults, impersonate imps and nagas all day long?<br /><br />They could've approached the quest diversity through challenging, dynamic and unique combat encounters and better story telling, rather than inflating the only story telling mechanic of the game to introduce new, contradictory designs.<br /><br />The problem wasn't that the "kill x of y" quests needed a change, but that the "y" needed to be more interesting. They're still not interesting, and the thousands of quests are certainly not interesting.<br /><br />3. If you have to give incentives for players to engage in the gameplay designs that you come up with, the incentives either ruin the experience or the experience is not worth your time in the first place.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-27205497505493493462011-10-13T11:39:25.136+02:002011-10-13T11:39:25.136+02:00Helistar, I played Rift before the LFD. It was gre...Helistar, I played Rift before the LFD. It was great fun to assemble groups and run to the entrance together.Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-41128477867757282752011-10-13T09:47:33.128+02:002011-10-13T09:47:33.128+02:00> Have you recently played any game without LFD...> Have you recently played any game without LFD or teleport-to-dungeon?<br /><br />That's the point. We're not asking for a "game" but for a "world".<br /><br />I agree, a game needs such "quick to action" tools. But "Game of Warcraft" is losing subscribers, "World of Warcraft" won them.Kringhttps://www.blogger.com/profile/03128630042421602039noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-15461628031278978632011-10-13T03:57:27.998+02:002011-10-13T03:57:27.998+02:00To be honest, I find LFD to be exactly what I need...To be honest, I find LFD to be exactly what I need when I want to group.<br /><br />Have you recently played any game without LFD or teleport-to-dungeon?<br /><br />Standing in town for the same 30 mins it takes to find a group as DPS, spamming the global channels "LFG level xxx Rogue" or something similar?<br />LotRO works like this (almost, you have teleport-to-dungeon), and honestly I never bothered grouping except with people I already know (= guildies), since it just takes too much time, and I can't do anything while waiting (ok, this is somewhat false, since in LotRO people use a non-official server-global channel for LFG, so you can be out of town).<br /><br />I think that Blizzard LFD + preference for same-server which they added later, just does the job very well.<br />Note also that this does not stop you from LFG on global channels and make friends.... so instead of complaining why don't you just do it?Helistarhttps://www.blogger.com/profile/01435861741164342377noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-6616366605302232682011-10-13T03:21:30.569+02:002011-10-13T03:21:30.569+02:00I agree with your entire post. I too was one of th...I agree with your entire post. I too was one of the bloggers predicting that LFG would have a terrible effect on the community. It gives me no joy to have been proven right.<br /><br />But if you think Blizzard consider this to be a mistake, think again. They're about to introduce looking for raid in the next patch.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-61888840227985680402011-10-12T18:21:09.794+02:002011-10-12T18:21:09.794+02:00There was the person you've met a few times in...<i>There was the person you've met a few times in a PuG UBRS. There were the group of player always sitting besides a fire near the bank.</i><br /><br />Those are still there, Kring. You just don't notice them, because you fly at 400% speed past them directly into the AH. And that's only if you ever leave it without teleporting in the first place.<br /><br />So, yeah, I agree.Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-32117006978079607222011-10-12T17:16:40.315+02:002011-10-12T17:16:40.315+02:00It's not only the people you talk to or active...It's not only the people you talk to or actively interact with. There was also the strange guy always sitting in front of the AH on his rare mount. There was the person you've met a few times in a PuG UBRS. There were the group of player always sitting besides a fire near the bank.<br /><br />The game felt alive. You "knew" a lot of other player the same way you "know" the person on the same bus as you every morning.<br /><br />Server transfers, and to some point the LFD, killed that. Which, for me, is another factor that reduced the world to a game.Kringhttps://www.blogger.com/profile/03128630042421602039noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-62043817941548749892011-10-12T16:24:23.601+02:002011-10-12T16:24:23.601+02:00-LFD for sure was the biggest mistake..at least it...-LFD for sure was the biggest mistake..at least it should be server based!and I say at least and not sure about..back in vanilla and TBC my friend list was full and also I had a notepad in my desk to add more names!I also knew all my enemies. Now players are like NPC mobs you don't remember the last guys you did a dungeon with.<br /><br />-Leveling : I have made so many posts in official forums about leveling be so trivial...now with cataclysm itsn't only trivial but too much linear also!you cannot even skip a quest you don't like in an area..no more traveling around the world..yes I am the minority of people I liked the quests to send me in the four corners of the whole world because that what quests should be..difficult tasks with plenty of story. Some people like to be adventurers some other like to see an adventure movie, I am with the first ones but it seems the majority is with the second :(<br /><br />what can I say about your article Nil..it is really so good and what veteran players that have stopped playing wow thinks..I know this because I still talk with a lot of people I met in vanilla and TBC via skype/facebook..<br /><br />pvp gear cannot used in pve and vice versa...simple stupid..<br /><br />dailies don't let people to advance in their own pace..new dungeons in patches give raid loot don't let people advance in their own pace but force them to the latest content and makes them skip the rest of it..New dungeons in 4.3 patch will have drops with 378ilvl, firelands drops..bye bye firelands, next pleaseGiannishttps://www.blogger.com/profile/07618083010241852181noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-64961898658995771772011-10-12T15:41:25.163+02:002011-10-12T15:41:25.163+02:00The GCD used to be the 'cure' for fast. E...The GCD used to be the 'cure' for fast. Every 1.5 seconds was the fastest you would need to press. Rogues used the shorter 1.0 second GCD, but that was a conscious design choice, they are meant to feel fast and twitchy, and I think it is great to have a class like that. But more and more off-GCD abilities have been added. On top of that, more cooldowns, short cooldowns, which means more to keep track of. Moving out of fire is quite easy when there is nothing else going on. But if instead we're tracking several CDs, possibly some debuffs, and a dynamic resource (as opposed to mana which mostly just goes down) like rage or holy power, it's somewhat more understandable that some people could be slow moving out of fires. I remember times when I just did not see the fire. I'm not stupid, but at that moment my brain was not giving much priority to what my eyes were telling it.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-91636638316704135392011-10-12T15:00:42.819+02:002011-10-12T15:00:42.819+02:00You are almost certainly right. But then it's ...You are almost certainly right. But then it's not like I wrote down revelations there. Most of this is known for some time by now - especially the trouble with LFD-like features.<br /><br />WoW suffers from lack of polish at anything not endgame and from developers whose only answer to any problem is: <i>"Let's try to get players to raid more and offer more dailies"</i>. And it is like that since mid-TBC.Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-68285777180439053712011-10-12T14:48:28.902+02:002011-10-12T14:48:28.902+02:00I'd call the mistakes of wow something differe...I'd call the mistakes of wow something different<br /><br />~ the law of unintended consequences. The result of making major changes to a complex system. <br /><br />wikipedia says:<br /><br />"Possible causes of unintended consequences include the world's inherent complexity (parts of a system responding to changes in the environment), perverse incentives, human stupidity, self-deception, failure to account for human nature or other cognitive or emotional biases."Skypiratehttps://www.blogger.com/profile/12737361025486180158noreply@blogger.com