tag:blogger.com,1999:blog-7801344413612447717.post1982277504884468795..comments2024-01-18T16:20:09.743+01:00Comments on Nils' Blog: Morality, SW:TORNilshttp://www.blogger.com/profile/06468755466492675831noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7801344413612447717.post-78605910997146578702011-08-22T20:52:29.541+02:002011-08-22T20:52:29.541+02:00Sally, most of the Eve players have a reason to do...Sally, most of the Eve players have a reason to do that. Be it resources, fame, protection of gates, .. you name it.<br /><br />I agree that a few do it for the fun of it. But that's because they feel that that is what the game is about. It's the same reason for which I try to remove the enemy king in a match of chess: I feel that that's what the game is about.Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-1623489106474696772011-08-22T20:36:43.940+02:002011-08-22T20:36:43.940+02:00"But the choice isn't really a choice wit..."<i>But the choice isn't really a choice without a temptation. Destroying or not destroying my neighbor's car isn't really a choice, because I have no reason to do it.</i>"<br /><br />EVE Online shows that there are a few hundred thousand players who don't need a reason to destroy their neighbor's vehicle.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-82751802018875372492011-08-22T13:58:17.993+02:002011-08-22T13:58:17.993+02:00I have grave concerns over this mechanic as well. ...I have grave concerns over this mechanic as well. I think it'll push anyone who cares about story/lore/RP into long bouts of solo play. <br /><br />The rolling system + time limit means you can't even have an in-character RP debate over the decision. It's like playing a quiz-show with the timer ticking down. <br /><br />I've only ever seen meaningful morale dilemmas in single player games before, and there you would normally have save games to undo any damage from a bad choice. <br /><br />I do like the idea of an MMO presenting such choices and the simple lack of an undo button making those choices mean something. But of course SW:TOR won't probably be the MMO to deliver that (e.g. removal of possibility of companion death).Anonymousnoreply@blogger.com