tag:blogger.com,1999:blog-7801344413612447717.post1620155289583727924..comments2024-01-18T16:20:09.743+01:00Comments on Nils' Blog: Notes on the Forsaken StoryNilshttp://www.blogger.com/profile/06468755466492675831noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7801344413612447717.post-17016521205651006652011-06-08T10:51:19.312+02:002011-06-08T10:51:19.312+02:00> Instead of writing a (very!) long post
What ...> Instead of writing a (very!) long post<br /><br />What a pity!<br /><br />> Early talents in talent tree are somewhat lacking.<br />> Reason is that players can access them later and mix<br />> them with other talent trees. This seems to be a bad<br />> compromise.<br /><br />The whole concept of the new talent trees is about as bad as it can be. The other issue is that you have to spend 31 points in your main tree and there is nearly no choice whatsoever where to put them. For most trees there is a single best way to distribute the 31 points.<br /><br />Then you have 10 more points to distribute in the lower part of the other two trees and there you have actually choices.<br /><br />There is something really broken if a guide on tankspot spends more time discussing the distribution of your 10 points in the holy or retribution tree then how to spend the 31 points in the prot tree...<br /><br />Give us full hybrid trees like we had in vanilla or force all points in one tree. The current design doesn't feel right.<br /><br />> A billion-dollar and more revenue game should be able to<br />> offer more than a handful of cave and interior designs.<br /><br />No, just no! I would get lost! You can't expect player to explore. :)Kringhttps://www.blogger.com/profile/03128630042421602039noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-57849814287814065642011-06-08T01:30:29.363+02:002011-06-08T01:30:29.363+02:00I found myself thinking about the endless breath u...I found myself thinking about the endless breath underwater as well the other day. I remember when I actually had to plan my underwater killing with breathing pauses in mind. Now underwater content is the same as on land, only in 3D, because you never have to think about breathing anyway. Kind of makes the whole mechanic pointless.<br /><br /><i>Quest pointers really are a two-edged sword! Are they really necessary? And don't tell me I could disable them.</i><br /><br />Another thing I noticed while levelling my alts the other day: A lot of the revamped quests actually don't give you directions in the quest text anymore, they just assume that you have the map markers turned on anyway. If you turned them off, you literally wouldn't know where to go because the quest itself doesn't tell you.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-75879569019683967972011-06-07T23:29:54.880+02:002011-06-07T23:29:54.880+02:00Forsaken can stay under water longer. But every ra...Forsaken can stay under water longer. But every race can stay under water for very, very long.<br /><br />Besides, if I don't need to breathe. Then, why do I have a breath-bar in the first place?Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-5949604832837350242011-06-07T22:46:36.458+02:002011-06-07T22:46:36.458+02:00"Player can stay under water for much too lon..."Player can stay under water for much too long to be credible."<br /><br />Your character is undead. It doesn't breathe :P Only forsaken can stay underwater that long.Anonymousnoreply@blogger.com