tag:blogger.com,1999:blog-7801344413612447717.post7285285732665650512..comments2024-01-18T16:20:09.743+01:00Comments on Nils' Blog: Blizzard OverstrainedNilshttp://www.blogger.com/profile/06468755466492675831noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7801344413612447717.post-85435843442693469172010-10-22T22:02:18.748+02:002010-10-22T22:02:18.748+02:00Gronthe,
that is exactly what I am thinking. Fast...Gronthe,<br /><br />that is exactly what I am thinking. Faster leveling wouldn't even be that bad, if they didn't make the individual fights boring to achieve it.Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-61874844136628691622010-10-22T20:54:30.304+02:002010-10-22T20:54:30.304+02:00I totally agree, more time and consideration shoul...I totally agree, more time and consideration should be given to the leveling portion of the game and we should not be seeing the OP damage that we currently are. Fights should last longer, for sure. I am leveling a Feral Druid right now too (30 atm) and there's no time for my finisher. Not that it would matter, the finisher is a DoT, and I'm killing everything in 2-3 seconds as you say.<br /><br />If Blizzard is intent on making leveling faster each expansion, then perhaps one solution could be to increase the difficulty & length of a single fight but grant more experience. I want longer and tougher fights, to use all my abilities and learn my class. Greater XP per mob and quest, etc would help keep the game flowing and give us a challenge we want. Just a thought.Gronthehttps://www.blogger.com/profile/03440374214301179615noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-5342812134132247932010-10-21T14:04:26.252+02:002010-10-21T14:04:26.252+02:00Most importantly, of course, the act of leveling i...Most importantly, of course, the act of leveling itself must be fun indepently from the endgame, because new players do not join WoW to raid. How could they? They have not the slightest idea what raiding is.Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-16147076099136260112010-10-21T14:02:18.798+02:002010-10-21T14:02:18.798+02:00There was a revealing interview some time ago. her...There was a revealing interview some time ago. <a href="http://www.joystiq.com/2009/09/04/blizzard-interview-j-allen-brack-on-world-of-warcraft/" rel="nofollow">here</a>.<br /><br /><i>We also adjust our leveling curve on a pretty regular basis and say, "OK. What is the right amount of time it takes you to go from beginning to end?" We have said that one of our philosophies is the amount of time that it took for you to get from 1 to 60, that is how much time we want it to take. And it doesn't matter whether it is 60 levels or 85 levels. We want it to be the same amount of time. So we have actually made it easier for you to level as time goes on and made the leveling experience faster.<br /></i><br /><br /><br />I think this is really where I disagree with Blizzard. Fundamentally. In my opinin there is a perfect leveling speed - not a perfect time until max level. <br /><br />Perfect leveling speed means that enchantments make sense, for example. It means that the majority of content is being consumed by the player and that he knows enough about the lore of the place. <br /><br />This relentless focus on the endgame comes probably from the fact that most influential people at Blizzard are endgame raiders or have been endgame raiders during EQ. <br /><br />For some reason they think that endgame raiding was the cause for WoW's success. Somehow they ignore the fact that WoW grew fastest while only an insignificant minority raided endgame content.Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-89074511568865803192010-10-21T13:28:48.638+02:002010-10-21T13:28:48.638+02:00I don't think right now is the best time to dr...I don't think right now is the best time to draw conclusions for the future numbers. the game is utterly out of balance since the patch. I was actually laughing my ass off last night, because I got oneshot by a retridin in WSG on my lvl 76 shaman. after 5 years of PVPing this is the first time I got oneshot by another player, that is how bad things are at the moment...<br /><br />I have high hopes that they will fix this though - or rather, I cannot see them not fixing it. DPS is overpowered all across the board at the moment. they've also announced they want mobs to become harder again in Cata and raids to feel more 'epic' again, so I hope they hold to that..<br />they also have arenas and rated BGs to consider for Cata, so from that PoV they will have to look into doing a better job on re-balancing the classes. <br /><br />As for the lowlevels and leveling up: I agree it should never become a rush through. you miss so much of the game if the max level is all that matters. but they have continually made leveling up faster and simpler since TBC, so I can see them continue that trend. it's sad because in a way they are undermining their own game, all the lowbie zones and quests they designed and put so much work in in original wow. but if they can't care for their own work, well then I won't care either. I'm just glad I played this game from the very beginning.Sylhttps://www.blogger.com/profile/04473554645340972749noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-55515684436019084262010-10-21T12:07:22.946+02:002010-10-21T12:07:22.946+02:00@ Shintar:
That is the kind of "solution&quo...@ Shintar:<br /><br />That is the kind of "solution" I fear, because it will not help with low-level BGs one bit.<br /><br />Will they really allow one-shoting and dramatic imbalances in low-level BGs while introducing an expansion that focuses on low-level content and rated BGs ?Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-79474969854441164362010-10-21T11:42:20.719+02:002010-10-21T11:42:20.719+02:00I heard that they intend to increase low-level mob...I heard that they intend to increase low-level mob health across the board, hopefully that will help some.<br /><br />I did some low level PvP for the G.N.E.R.D. rage achievement the other night and it was truly shocking. I got into a WSG where 15 out of 20 players were rogues, and they each could pretty much one-shot another player of the same level with an ambush. So we spent the whole game with someone from either side trying to pick up the flag and then getting one-shot instantly, while the two healers cried in a corner because they couldn't help anyone. It was truly ridiculous.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-14937990219392539942010-10-21T11:15:06.177+02:002010-10-21T11:15:06.177+02:00The situation you describe sounds worrying to be h...The situation you describe sounds worrying to be honest.<br /><br />I really think it's a good change to let players get access to more "fun" and class/spec specific stuff at a lower level, such as the water element for mages. Or letting hunters get pets right away, not letting them turn into melee hunters. So I really support the "more and more fun abilities available" idea. Let people learn to play their classes as they level, not when they reach end game!<br /><br />However, this doesn't mean that you should make the characters OP, trivilizing the content to the extent that you don't have any reason to use those features, as in your example with the combo point. That's just depressing.<br /><br />I really hope that what we're seeing is a premature version and that balance will be restored once again. But as you say, maybe we're seeing a shift in philosophy and I don't know if it's a good one.Larísahttps://www.blogger.com/profile/05769822260333419777noreply@blogger.com