tag:blogger.com,1999:blog-7801344413612447717.post7131163805744383276..comments2024-01-18T16:20:09.743+01:00Comments on Nils' Blog: Beneath the Giants' FeetNilshttp://www.blogger.com/profile/06468755466492675831noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7801344413612447717.post-33253000461593884952011-02-04T09:07:21.187+01:002011-02-04T09:07:21.187+01:00I agree, Garumoo. This is exactly my point. There ...I agree, Garumoo. This is exactly my point. There is 8-years old game that has a monopoly on it's kind of game design and 300k subscribers, even though anybody can tell you that the accessibility is non-existant and the user interface is a catastrophe.<br /><br />And you don't even need to produce a rival to that game if you want to take your share from the market. You could copy/paste the game on a 2D-fantasy landscape benefiting from proven gameplay and the favourite theme of the masses. <br /><br />Add some lessons learnt from WoW, Mindcraft and ATitD and there you go.Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-7055794874433940482011-02-04T03:22:44.403+01:002011-02-04T03:22:44.403+01:00The distinguishing point about EVE isn't that ...The distinguishing point about EVE isn't that it's set in space, its that it is a very different game. Instead of inevitable gear progression there is harsh gear loss, the focus is on a sandbox economy/society, ability improvements occur based on time and nothing more, and so on.<br /><br />One could develop a similar playing game set in a fantasy milieu, and it would work well too.Garumoohttps://www.blogger.com/profile/01729693136868673971noreply@blogger.com