tag:blogger.com,1999:blog-7801344413612447717.post4619821401610588817..comments2024-01-18T16:20:09.743+01:00Comments on Nils' Blog: Ghostcrawler is GreatNilshttp://www.blogger.com/profile/06468755466492675831noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7801344413612447717.post-69686119122855838442010-09-27T18:06:14.542+02:002010-09-27T18:06:14.542+02:00I'm pretty certain the min-maxing is something...I'm pretty certain the min-maxing is something that has grown on the soil that blizzard prepared themselves, without really knowing how far it would go; if the game wasn't as transparent as it is (combat data, achis, armory), you wouldn't be able to monitor as much and hence not be able to optimize to such degrees - and pressure others to do so.<br />i doubt it will change as long as the game stays transparent, even though wow is really not a game that requires min-maxing....<br /><br />another interesting thought imo is, whether the min-maxing mania has made the game more or less 'difficult'; many perceive vanilla as harder but in that respect vanilla was actually a lot more easy-going and straightforward. it's something i've tried to discuss in my most recent article as well.Sylhttps://www.blogger.com/profile/04473554645340972749noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-80322806683582001582010-09-26T17:16:41.842+02:002010-09-26T17:16:41.842+02:00I just dont trust blizzard to make game I like . T...I just dont trust blizzard to make game I like . They are mass market oriented. They all about "making everyone equal" and hitting that lowest common denominator for subscribers numbers target<br /><br />Their products are of excellent quality but entirely secondary. They made good game with vanilla wow, which had it flaws, but was great nevertheless. They steered it into complete blandness . <br /><br />So I really dont their devs or their judgment. If turning wow into farmville would double sub numbers they would do it without blinking or thinking twiceMaxhttps://www.blogger.com/profile/14814638059509556522noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-2881850984214097312010-09-22T23:50:30.986+02:002010-09-22T23:50:30.986+02:00I'm not quite sure how a change to the mechani...I'm not quite sure how a change to the mechanisms for damage taken really would change the min-max mindset that has spread among the players. But I'm all with you in the fascination for how MMO-s are developed. A living organism, sometimes taking a direction that the developers didn't quite forsee. And then they have to think one step beyond, trying to change the course again according to their vision. I really wonder if it's possible in this case though. They developped a Frankenstein monster and let it out and now they ask: "what have we done"? Can they really do that much about it?Larísahttps://www.blogger.com/profile/05769822260333419777noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-70866240326345788782010-09-22T22:43:43.196+02:002010-09-22T22:43:43.196+02:00I've always thought that Blizzard is perfectly...I've always thought that Blizzard is perfectly aware of WoW's flaws. They aren't blindly oblivious as some would loudly exclaim. They know, and they are working on it.<br /><br />props to Ghostcrawler for a very honest reply.Nick Carrawayhttps://www.blogger.com/profile/13236560680108659201noreply@blogger.com