tag:blogger.com,1999:blog-7801344413612447717.post3542827766603116300..comments2024-01-18T16:20:09.743+01:00Comments on Nils' Blog: Healing in Warlords of Draenor and in generalNilshttp://www.blogger.com/profile/06468755466492675831noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7801344413612447717.post-20112271699275529502014-09-16T09:04:46.315+02:002014-09-16T09:04:46.315+02:00I don't know why that blue post makes you that...I don't know why that blue post makes you that hopeful, considering they identified those exact same problems before and tried to fix them in Cata - unsuccessfully. While you make valid criticisms of the healing model of early Cataclysm, I think its main problem was simply that it showed that Blizzard doesn't have the audience for this kind of resource management model anymore. I enjoyed the early Cata healing style too, but the forums were overrun with people who complained that healing was too hard and no fun. Most people who enjoyed tactical gameplay and resource management stopped playing WoW long ago and found something else to do.<br /><br />Blizzard may well try to implement a healing model adhering to the tenets that are talked about in that blue post, but given past experiences I see no reason to assume that a) they will succeed at all or b) if they do succeed, that the current player base will actually appreciate it.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-5994295629406193402014-09-16T03:54:19.382+02:002014-09-16T03:54:19.382+02:00Healing the T11 (Cata) raids was some of the most ...Healing the T11 (Cata) raids was some of the most fun I've had in WoW. It always felt challenging without being blatantly unfair. It's a shame that most players seem to see challenge itself as unfair.<br /><br />The three main healing spells model wasn't a very good one imo. With haste the difference between your big heal and your fast heal ends up being about half a second; and in situations where you expect someone to die within that kind of timeframe, a second and a half is too long to wait to save them.<br /><br />Fast heals are only useful in the situation that your target will be dead between a fast heal's cast-time from now and a big heal's cast-time from now, and only if you have no instant CDs to use first.Coreushttps://www.blogger.com/profile/10258450322199352185noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-15380058330533009872014-09-15T18:16:46.459+02:002014-09-15T18:16:46.459+02:00Well, I also played a feral tank in TBC and I did ...Well, I also played a feral tank in TBC and I did heroic shattered halls with two warlocks (seduce, fear) and two holy priests (fear, massivs hps). Later with full T4 I could do it heroic shattered halls with any competent group. <br />Anyway, it was fun, but brutal. I wouldn't argue to return to this point - at least not for all dungeons. :)<br /><br />As for other dungeons/raids I guess it depends on the exact time. Near the end of classic our healers could heal my mage having aggro in Molten Core. They would eventually go oom - but it worked quite often.<br /><br />Non-tanks would die quite fast in other dungeons, but I don't remember them to be a one-hit. This was really something completely new with heroic dungeons in TBC. They were much more difficult than any classic dungeon had been.Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-33886866180842020742014-09-15T18:10:21.529+02:002014-09-15T18:10:21.529+02:00Well i remember quite clearly running sunken templ...Well i remember quite clearly running sunken temple and uldaman and whenever my priest got aggro i died in 3 shots max. Dire maul and stratholme/scholomance was a nightmare.<br />TBC dungeons especially auchinoun ones i was literaly a glass canon, and threat back then was indeed the most important thing anyone should notice. As for tanks, i as a druid could NEVER complete shattered halls heroic, period. No matter how many tries the part with the 6 elite mobs was just a no-no, even on T5 mixed with T6 gear. Tanks back then did not have aoe except paladins (that were a weird tank though by all accounts).<br />Aggroing trash in a raid also resulted in insta-death the whole tbc era (i did not manage to progress further than 5-mans in vanilla due to altoholism).jimhttps://www.blogger.com/profile/18324395149598352179noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-14933048190323144192014-09-15T16:11:04.658+02:002014-09-15T16:11:04.658+02:00Actually, that is not as I remember it. Tanks want...Actually, that is not as I remember it. Tanks wanted CC because it was hard to keep threat on more than two or three mobs without AoE threat generating attacks.<br /><br />Tanks wouldn't usually die if attacked by more and nor would healers. The probelm wasn't instant-death (which hadn't been good gameplay), but rather available healer mana.<br /><br />Only exception were early heroic TBC dungeons. Those were instant-death difficult. But while I liked to do them once in a while, I wouldn't want to miss normal dungeons.Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-88977232638649640652014-09-15T16:05:29.156+02:002014-09-15T16:05:29.156+02:00They really need to bring back the older style of ...They really need to bring back the older style of group play. I remember clearly that as a priest (both heal and dps) or a druid (tbc, dps), taking aggro resulted in insta-death in dungeons of my level.<br />That would decrease the total availability of tanks though to a bare minimum (my druid was always a tank even in tbc, even though my guild required me to play dps, so when solo i always tanked and coping with noob dps taking aggro and wiping the group as a result all the damn time was insuferable), no tank would stay around for more than two wipes now.<br /><br />Basically cc was needed back then because in dungeons of appropirate level (starting from scarlet and beyond), aggroing more than 3 mobs was certain wipe even with a tank up. Any other than the tank taking aggro from any elite mob resulted also in INSTA-death or two shot at best.jimhttps://www.blogger.com/profile/18324395149598352179noreply@blogger.com