tag:blogger.com,1999:blog-7801344413612447717.post2347631675903477481..comments2024-01-18T16:20:09.743+01:00Comments on Nils' Blog: Rift is the better WoW ...Nilshttp://www.blogger.com/profile/06468755466492675831noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7801344413612447717.post-11087185275355168762011-03-11T22:19:58.714+01:002011-03-11T22:19:58.714+01:00Ohh and totally offtopic I was thinking much about...Ohh and totally offtopic I was thinking much about the audience and different kind of players which play games in general and MMOs in particular and came about a very interesting set of articles:<br /><br />http://insultswordfighting.blogspot.com/2008/01/new-taxonomy-of-gamers-know-thyself.html<br /><br /><br />I used to think in terms of bartle classification (explorer, killer , socializer, achiever) but that articles shows other interesting ways to look at<br /><br /> I personally think I fall into explorer/tourist (who likes to see new and interesting places, often off beaten path, that includes reading lore etc) paired with killer/skill drive and competitive attitude (thats why I like pvp of all sorts, ladders ,rankings etc, play FPS , and min/max everything in MMOs)<br /><br />Someone said "hell is other people". In he was damn right. There are many people, sometimes their playstyle is so different they might as well be aliens to each other, but we do play same game -mucho grief comes out it. Accommodating all those different kind of players without alienating them to each other is imho holy grail of mmos.<br /><br />something like better social pairing could be a first step in solving this problem. LFD puts me together with random people- but I want be playing with people like myself, not the other 99% of population.Maxhttps://www.blogger.com/profile/14814638059509556522noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-19957602356861422292011-03-11T17:06:11.892+01:002011-03-11T17:06:11.892+01:00Hmm its the other way - playing Rift makes me want...Hmm its the other way - playing Rift makes me want play wow. Rift is polished but it still missing parts, for me the only real attraction in wow'esque games are fun classes and arena combat . Both of which are better in wow imho<br /><br />I am probably a minority who thinks that arenas are the only good thing ever implemented pvp wise in wow. <br /><br />Instanced pvp in rift is plain atrocious (not in the least part because of major screw up with battlegroup balancing - matches are horribly one sided , no one likes that)<br /><br />If I stack vanilla wow vs rift imho wow is better. As rift already has all the bad parts from post BG wow (instarespawn guards, BGs itself) , and doesnt have any good yet (arena)<br /><br />To be fair rift has rifts which is something wow didnt have, but I so far they had rather negligible impact .Maxhttps://www.blogger.com/profile/14814638059509556522noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-23396476470751216722011-03-11T10:51:57.286+01:002011-03-11T10:51:57.286+01:00But if the npc's would talk to each other and ...<i>But if the npc's would talk to each other and talk about events, use turn of phrases and even react to the player inquiring about these things, now that would be something.<br /></i><br /> <br />They do this to some degree. It's really not too bad.<br />Problem is that there is no character building in the story line. So you don't feel that any of this is important.<br /><br />The typical TV series spends at least one season on building characters, because only if you care for characters can a care for their story.<br /><br />Bioware knows that. WoW, as well as Rift ignore this most basic lesson of story telling.<br /><br />Telling the story without prior character building creates a bland experience, unless you, as a player, really set out and force yourself to read it all. Now, that can be fun. But who does it ?Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-7801344413612447717.post-44333266891757606722011-03-11T10:43:57.916+01:002011-03-11T10:43:57.916+01:00Order my copy now, let's see how it plays.
Wa...Order my copy now, let's see how it plays.<br /><br />Wall of text should be a choice to be made, not a thing forced down your throat. You want to read a book on the history in game, then a wall of text is what you expect (and get). But if the npc's would talk to each other and talk about events, use turn of phrases and even react to the player inquiring about these things, now that would be something.<br /><br />But somehow I expected more from Rift at this point. Well, we will see soon enough.Christian Riesenhttps://www.blogger.com/profile/03024151721437741055noreply@blogger.com