To give you something to chew on, here's a comment Furdinand left on a post at Massively:
I remember thinking when Ultima Online and Everquest first came out that games were on the threshold of bringing the pen and paper RPG experience online. Big, open worlds to explore with random danger and adventures. I expected that we would eventually see something like a living room Forgotten Realms campaign with hundreds of thousands of players and DMs.
Now it's 2011 and D&D is on the threshold of being an offline WoW instead.
Added Marketing by Raph Koster to the Really Interesting Links.